University of Minnesota Extension

Youth Research


Specialty topics - STEM

Studies show that STEM (science, technology, engineering, and mathematics) teaches youth through interactive, experiential learning in after school time.

Presentations

Rebecca Meyer

Natural Spaces: A place for positive youth development webinar
Rebecca Meyer
April 18, 2012

 

 

 

Reports & articles

Afterschool: A Vital Partner in STEM Education (806 K PDF)
Afterschool Alliance
This paper offers compelling reasons to include afterschool programs as integral partners in STEM education and highlights several existing models for providing infrastructure and building capacity to enable afterschool programs to facilitate high-quality STEM learning. 2010

Minnesota CYFAR Impact Report 2010 (310 K PDF)
Minnesota CYFAR Project
CYFAR (Children, Youth, and Families At Risk) focuses on strengthening the ability of middle school-age youth to set and achieve short and long-term educational goals by using an innovative and organic afterschool program model that is highly experiential and offered more than 260 program hours on STEM and cultural enrichment to youth participants. 2010

Power of the Wind Pilot Project: A six-state partnership to engage youth with wind energy(718 K PDF)
Appendices B - I (247 K PDF)
Pam Larson Nippolt and Amy Grack Nelson
The process evaluation and related appendices from the Power of the Wind Pilot Project, a six state partnership to engage youth with wind energy. 2010

Examining 4-H Robotics in the Learning of Science, Engineering and Technology
Topics and the Related Student Attitudes
(1.27 MB PDF)
Bradley Barker, Gwen Nugent, Neal Grandgenett
This study measures the effectiveness of a 4-H robotics program to support the learning of specific STEM concepts and to examine related student attitudes to science. 2008

Related courses

Inquiry-based Science with Kids–It's a chemical attraction!

Increase and strengthen your science programming with young people, even if you're not a "science person."

Making STEM Exciting for Youth

Learn how to draw young people into science and technology through interactive and experiential learning activities.

 

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